About Asynchronous Game Query Library
A game query library on steroids written for Java. This is an implementation of Valve's source query, rcon, master and steam web api protocols. Built on top of [Netty](https://github.com/netty/netty)
Project Modules
This project has declared the following modules:
Name | Description |
---|---|
AGQL - Core | The core library. Required by all agql modules. |
AGQL - Examples | Contains example codes demonstrating the basic usage of the client interfaces |
AGQL - Supercell - COC WebAPI | Implementation for the Clash of Clans Web API Interfaces |
AGQL - Valve - Source Query | An implementation of the Valve Source Query Protocol (A2S_INFO, A2S_PLAYER and A2S_RULES) |
AGQL - Valve - Source RCON | An implementation of the Valve Source RCON Protocol |
AGQL - Valve - Source Logging Service | A service which listens to log events of a source based server |
AGQL - Valve - CS:GO WebAPI | Implementation for the Counter Strike Global Offensive Web API Interfaces |
AGQL - Valve - Dota 2 WebAPI | Implementation for the Dota 2 Web API Interfaces |
AGQL - Valve - Steam Master Query | A library containing classes which allow clients to communicate to the Steam Master Server |
AGQL - Valve - Steam Web API | An implementation for the Steam Web API Interfaces |
AGQL - Aggregate | A game query library on steroids written for Java. This is an implementation of Valve's source query, rcon, master and steam web api protocols. Built on top of [Netty](https://github.com/netty/netty) |